Skip to content

Frequently Asked Questions

Community & profile

  • What is the Endurance Index?
    It's our skill rating — our version of something like iRacing's iRating or iRacing's Driver Rank. You'll find it on your driver profile. Right now it's a number that tells you where you stand. In future seasons we plan to use it for more: putting drivers of similar level together in balanced splits, and possibly setting a minimum Endurance Index for the fastest car classes.
  • Where do I find the rules?
    Open Regulations from the championship page. The rulebook has a table of contents and a search bar, so you can jump straight to the article you need. Older versions stay available through the version selector, so you can always see which rules applied during a past season.

Entries & Payment

  • What does it cost to enter?
    The entry fee is set per season, so check the season card on the championship page for the current amount. You'll also see it again on the sign-up page before you pay anything.
  • Does the organisation make a profit, and does the owner take any of it?
    Yes, eventually — but far less than people tend to assume. Entry fees pay for the season first: servers, hosting, the platform, and everything else it takes to put seven rounds on. If a season does end with money left over, the owner takes half of it. It is nowhere near a wage for the hours involved. The other half stays in the series as a buffer and to pay for improvements. No surplus means the owner takes nothing at all. The real figures are published at the end of every season, so nobody has to take that on trust.
  • Is the entry fee per car or per driver?
    Per car. €45 covers one car for the entire season — all seven rounds, including both 24-hour races. How you split that inside your team is up to you. A four-driver team works out at €11.25 each. Across the 84 hours of racing on the calendar, that is about 13 cents per driver per hour on track.

Getting started

  • Which DLC or game content do I need?
    This depends on the season and on the car you choose. Look for the Content required section on the season's Calendar page — it lists what everyone needs, and separately what you only need if you pick certain cars. You'll see the same list again above the sign-up form.
  • How many drivers do I need per car?
    The minimum and maximum are set per race, not per season. Open your team page and look at the car assignment panel for each event: it shows how many drivers you've assigned out of the number required, and warns you if you're below the minimum.
  • Do I need to use my real name?
    Yes. The Terms of Service require your authentic first and last name. Pseudonyms and aliases are not permitted, and your name must match the iRacing timing screens.

Race day

  • I lost my connection during the race. Can I rejoin?
    Yes. Rejoin the server, your car will be towed to the pits in the meantime. When your car is back in the pits, you can resume your race. Note that if your connection is unstable and dangerous to others, the sim can teleport your car back to the pit lane. In extreme situations, Race Control can order a driver swap or disqualify your car.

Stewarding

  • How do I report an incident?
    If another driver breaks the rules and it affects your race, submit an Incident Review Request in the app. Every driver assigned to an active entry can do this, as well as the Team Manager. Reports must go through the app. We don't accept them on Discord or in voice chat — this keeps every case in one place with the same evidence trail. You'll need the lap number or in-game timestamp, the cars involved, and a short description of what happened. Submit before the deadline; the deadline for each event is shown in the app.
  • How long do I have to serve a penalty?
    You get a limited number of laps to come in and serve it, and the game shows you how many laps you have left on your penalty message. If you don't serve it in time, your car is disqualified from the session. If you get a penalty so late in the race that you can't serve it, the Stewards convert it into a time penalty that is added to your final result. You also can't serve a penalty during a Full Course Yellow. The exact number of laps is in Article 12 of the Sporting Regulations.
  • How do the Stewards decide penalties?
    We use action-based arbitration: the Stewards judge what a driver did, not what happened as a result. It doesn't matter whether a car spun, took damage or lost positions — we penalise the infringement, not the outcome. To keep this consistent, Stewards don't write free-text verdicts. They work through a fixed set of yes/no questions about car positions and driver actions, and the system calculates the penalty from their answers. Every published decision comes with a detailed trace showing exactly which questions were answered and how the result was reached, so you can check the reasoning yourself.
  • What counts as cheating?
    Using software to gain an unfair advantage, hardware modifications, driving on someone else's account, or secretly working with other teams to manipulate a result. Cheating means a permanent ban. Staff can investigate suspicious behaviour and may ask you for your telemetry data, game files or log files. If you refuse to provide them, you are treated as guilty.

Volunteers

  • I can't commit to racing a season. Can I still help?
    Yes, and one way helps the grid directly. Broadcast is the most expensive thing we want to do, and it is expensive purely because it is people's time. If commentators and producers volunteer, that cost disappears — and the money moves straight into the prize pool for the teams. Volunteering on the broadcast means a bigger prize pool, sooner, for the drivers who win it. We are also always looking for stewards and staff. Active staff and stewards receive a 25% discount on one entry of their own. Get in touch through our Discord.